Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX Titan
IntroThe GeForce GTX 1050 3GB features a core clock speed of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 96-bit memory bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 24 ROPs.Compare those specs to the GeForce GTX Titan, which uses a 28 nm design. nVidia has clocked the core frequency at 837 MHz. The GDDR5 memory works at a speed of 1502 MHz on this specific card. It features 2688 SPUs as well as 224 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan should theoretically perform much faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX Titan will be much (approximately 181%) more effective at anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX Titan will be a small bit (more or less 20%) more effective at anti-aliasing than the GeForce GTX 1050 3GB, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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