Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 7870 XT
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this model. It features 768 SPUs as well as 48 Texture Address Units and 24 ROPs.Compare those specs to the Radeon HD 7870 XT, which comes with a GPU core clock speed of 925 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7870 XT should perform quite a bit faster than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe Radeon HD 7870 XT is a lot (more or less 33%) more effective at anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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