Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX Titan Black
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black is 291% faster than the GeForce GTX 1050 3GB overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX Titan Black will be a lot (about 219%) better at anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX Titan Black is superior to the GeForce GTX 1050 3GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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