Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R7 360
IntroThe GeForce GTX 1050 3GB comes with a clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 96-bit bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare all that to the Radeon R7 360, which comes with core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R7 360 should in theory be much better than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB will be a lot (about 33%) more effective at anisotropic filtering than the Radeon R7 360. (explain)
Pixel RateThe GeForce GTX 1050 3GB will be much (more or less 99%) better at full screen anti-aliasing than the Radeon R7 360, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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