Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 980M
IntroThe GeForce GTX 1050 3GB has a GPU clock speed of 1392 MHz, and the 3072 MB of GDDR5 memory runs at 1750 MHz through a 96-bit bus. It also is made up of 768 Stream Processors, 48 Texture Address Units, and 24 ROPs.Compare those specs to the GeForce GTX 980M, which features a core clock frequency of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 96 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980M is 49% quicker than the GeForce GTX 1050 3GB overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 980M will be quite a bit (about 49%) faster with regards to texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX 980M is quite a bit (about 99%) more effective at anti-aliasing than the GeForce GTX 1050 3GB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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