Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R5 M230
IntroThe GeForce GTX 1050 3GB comes with a core clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 96-bit bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 24 ROPs.Compare those specs to the Radeon R5 M230, which makes use of a 28 nm design. AMD has clocked the core frequency at 780 MHz. The DDR3 RAM works at a speed of 1000 MHz on this particular model. It features 320 SPUs along with 20 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 1050 3GB should in theory be a lot faster than the Radeon R5 M230 overall. (explain)
Texel RateThe GeForce GTX 1050 3GB should be a lot (about 328%) better at AF than the Radeon R5 M230. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1050 3GB is superior to the Radeon R5 M230, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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