Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R5 M230
IntroThe GeForce GTX 1050 3GB comes with a core clock speed of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 96-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 24 ROPs.Compare those specifications to the Radeon R5 M230, which makes use of a 28 nm design. AMD has clocked the core speed at 780 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this particular model. It features 320 SPUs as well as 20 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 1050 3GB should in theory be much superior to the Radeon R5 M230 in general. (explain)
Texel RateThe GeForce GTX 1050 3GB should be quite a bit (more or less 328%) more effective at AF than the Radeon R5 M230. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1050 3GB is superior to the Radeon R5 M230, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!