Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 M270X
IntroThe GeForce GTX 1050 3GB features a GPU clock speed of 1392 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1750 MHz through a 96-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 24 ROPs.Compare those specs to the Radeon R9 M270X, which has a clock frequency of 725 MHz and a GDDR5 memory frequency of 1125 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 1050 3GB will be 19% quicker than the Radeon R9 M270X overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (approximately 130%) better at texture filtering than the Radeon R9 M270X. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be quite a bit (approximately 188%) faster with regards to FSAA than the Radeon R9 M270X, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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