Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs GeForce GTX 870M

Intro

The GeForce GTX 1050 3GB features a clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 96-bit bus, and uses a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 870M, which comes with GPU core speed of 941 MHz, and 3072 MB of GDDR5 memory running at 1000 MHz through a 192-bit bus. It also is comprised of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTX 870M 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 870M should perform just a bit faster than the GeForce GTX 1050 3GB overall. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 9984 (12%)

Texel Rate

The GeForce GTX 870M is quite a bit (approximately 58%) faster with regards to anisotropic filtering than the GeForce GTX 1050 3GB. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 38576 (58%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 10824 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB GeForce GTX 870M
Manufacturer nVidia nVidia
Year May 2018 March 12 2014
Code Name GP107 GK104
Memory 3072 MB 3072 MB
Core Speed 1392 MHz 941 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 86016 MB/sec 96000 MB/sec
Texel Rate 66816 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 768 1344
Texture Mapping Units 48 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 96-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield