Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 M380
IntroThe GeForce GTX 1050 3GB comes with a core clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 96-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon R9 M380, which comes with GPU clock speed of 1000 MHz, and 4096 MB of GDDR5 RAM running at 1500 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M380 should theoretically be a small bit better than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB is a lot (about 67%) faster with regards to AF than the Radeon R9 M380. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be much (more or less 109%) better at AA than the Radeon R9 M380, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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