Compare any two graphics cards:
GeForce GTX 1070 Ti vs GeForce GTX 970
IntroThe GeForce GTX 1070 Ti has core speeds of 1607 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2432 SPUs along with 152 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the GeForce GTX 970, which has core speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs along with 104 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1070 Ti should in theory be just a bit better than the GeForce GTX 970 in general. (explain)
Texel RateThe GeForce GTX 1070 Ti will be quite a bit (about 124%) faster with regards to anisotropic filtering than the GeForce GTX 970. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1070 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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