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GeForce GTX 1070 Ti vs Radeon RX Vega 56

Intro

The GeForce GTX 1070 Ti comes with a clock speed of 1607 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and uses a 16 nm design. It is made up of 2432 SPUs, 152 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon RX Vega 56, which uses a 14 nm design. AMD has clocked the core frequency at 1156 MHz. The HBM2 RAM is set to run at a frequency of 1600 MHz on this particular card. It features 3584 SPUs as well as 224 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1070 Ti 19808 points
Difference: 1203 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 Ti 180 Watts
Radeon RX Vega 56 210 Watts
Difference: 30 Watts (17%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 should perform a lot faster than the GeForce GTX 1070 Ti overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1070 Ti 262144 MB/sec
Difference: 157286 (60%)

Texel Rate

The Radeon RX Vega 56 should be a little bit (approximately 6%) better at texture filtering than the GeForce GTX 1070 Ti. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1070 Ti 244264 Mtexels/sec
Difference: 14680 (6%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1070 Ti is the winner, by a large margin. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 28864 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year November 2017 September 2017
Code Name GP104-300 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1607 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 180 watts 210 watts
Bandwidth 262144 MB/sec 419430 MB/sec
Texel Rate 244264 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2432 3584
Texture Mapping Units 152 224
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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