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Radeon R7 240 vs Radeon RX Vega 64

Intro

The Radeon R7 240 features a core clock speed of 730 MHz and a DDR3 memory speed of 900 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core speed at 1247 MHz. The HBM2 memory is set to run at a frequency of 1890 MHz on this specific card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R7 240 1218 points
Difference: 20768 (1705%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Radeon RX Vega 64 295 Watts
Difference: 265 Watts (883%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should be a lot faster than the Radeon R7 240 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 466611 (1620%)

Texel Rate

The Radeon RX Vega 64 should be much (approximately 2087%) more effective at texture filtering than the Radeon R7 240. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 304632 (2087%)

Pixel Rate

The Radeon RX Vega 64 will be a lot (approximately 1267%) better at AA than the Radeon R7 240, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 73968 (1267%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 240

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 240 Radeon RX Vega 64
Manufacturer AMD AMD
Year October 2013 August 2017
Code Name Oland PRO Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 730 MHz 1247 MHz
Memory Speed 1800 MHz 1890 MHz
Power (Max TDP) 30 watts 295 watts
Bandwidth 28800 MB/sec 495411 MB/sec
Texel Rate 14600 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 5840 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 320 4096
Texture Mapping Units 20 256
Render Output Units 8 64
Bus Type DDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1040 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R7 240

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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