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Radeon R7 250 vs Radeon RX Vega 64

Intro

The Radeon R7 250 features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon RX Vega 64, which has clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 RAM. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R7 250 1836 points
Difference: 20150 (1097%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
Radeon RX Vega 64 295 Watts
Difference: 230 Watts (354%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 64 should theoretically be a lot better than the Radeon R7 250 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 421811 (573%)

Texel Rate

The Radeon RX Vega 64 is a lot (approximately 1230%) faster with regards to texture filtering than the Radeon R7 250. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 295232 (1230%)

Pixel Rate

The Radeon RX Vega 64 will be much (approximately 898%) more effective at full screen anti-aliasing than the Radeon R7 250, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 71808 (898%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 250

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 250 Radeon RX Vega 64
Manufacturer AMD AMD
Year October 2013 August 2017
Code Name Oland XT Vega 10 XT
Memory 1024 MB 8192 MB
Core Speed 1000 MHz 1247 MHz
Memory Speed 4600 MHz 1890 MHz
Power (Max TDP) 65 watts 295 watts
Bandwidth 73600 MB/sec 495411 MB/sec
Texel Rate 24000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 8000 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 384 4096
Texture Mapping Units 24 256
Render Output Units 8 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1040 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R7 250

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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