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Radeon R9 270 vs Radeon RX Vega 64

Intro

The Radeon R9 270 has core speeds of 900 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory works at a frequency of 1890 MHz on this card. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R9 270 5943 points
Difference: 16043 (270%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270 150 Watts
Radeon RX Vega 64 295 Watts
Difference: 145 Watts (97%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 should be quite a bit faster than the Radeon R9 270 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R9 270 179200 MB/sec
Difference: 316211 (176%)

Texel Rate

The Radeon RX Vega 64 should be quite a bit (more or less 343%) more effective at AF than the Radeon R9 270. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R9 270 72000 Mtexels/sec
Difference: 247232 (343%)

Pixel Rate

The Radeon RX Vega 64 is a lot (more or less 177%) more effective at full screen anti-aliasing than the Radeon R9 270, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R9 270 28800 Mpixels/sec
Difference: 51008 (177%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 270

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 270 Radeon RX Vega 64
Manufacturer AMD AMD
Year November 2013 August 2017
Code Name Curacao Pro Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1247 MHz
Memory Speed 5600 MHz 1890 MHz
Power (Max TDP) 150 watts 295 watts
Bandwidth 179200 MB/sec 495411 MB/sec
Texel Rate 72000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 28800 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1280 4096
Texture Mapping Units 80 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2800 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R9 270

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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