Compare any two graphics cards:
Radeon R9 270 vs Radeon RX Vega 64
IntroThe Radeon R9 270 has core speeds of 900 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 32 ROPs.Compare those specs to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory works at a frequency of 1890 MHz on this card. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX Vega 64 should be quite a bit faster than the Radeon R9 270 in general. (explain)
Texel RateThe Radeon RX Vega 64 should be quite a bit (more or less 343%) more effective at AF than the Radeon R9 270. (explain)
Pixel RateThe Radeon RX Vega 64 is a lot (more or less 177%) more effective at full screen anti-aliasing than the Radeon R9 270, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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