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Radeon R9 Fury X vs Radeon RX Vega 64

Intro

The Radeon R9 Fury X makes use of a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The HBM memory works at a frequency of 500 MHz on this model. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.

Compare all of that to the Radeon RX Vega 64, which features GPU clock speed of 1247 MHz, and 8192 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21932 points
Radeon R9 Fury X 14793 points
Difference: 7139 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Fury X 275 Watts
Radeon RX Vega 64 295 Watts
Difference: 20 Watts (7%)

Memory Bandwidth

In theory, the Radeon R9 Fury X is 3% quicker than the Radeon RX Vega 64 in general, due to its greater bandwidth. (explain)

Radeon R9 Fury X 512000 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 16589 (3%)

Texel Rate

The Radeon RX Vega 64 should be just a bit (about 19%) more effective at texture filtering than the Radeon R9 Fury X. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R9 Fury X 268800 Mtexels/sec
Difference: 50432 (19%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX Vega 64 is the winner, though only just barely. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R9 Fury X 67200 Mpixels/sec
Difference: 12608 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 Fury X

Amazon.com

Radeon RX Vega 64

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 Fury X Radeon RX Vega 64
Manufacturer AMD AMD
Year June 2015 August 2017
Code Name Fiji XT Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1247 MHz
Memory Speed 500 MHz 1890 MHz
Power (Max TDP) 275 watts 295 watts
Bandwidth 512000 MB/sec 495411 MB/sec
Texel Rate 268800 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4096 4096
Texture Mapping Units 256 256
Render Output Units 64 64
Bus Type HBM HBM2
Bus Width 4096-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8900 million 12500 million
Bus PCIe 3.0 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon R9 Fury X

Amazon.com

Radeon RX Vega 64

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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