Compare any two graphics cards:
VS

Radeon R7 360 vs Radeon RX Vega 64

Intro

The Radeon R7 360 has core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon RX Vega 64, which comes with GPU core speed of 1247 MHz, and 8192 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R7 360 4110 points
Difference: 17876 (435%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon RX Vega 64 295 Watts
Difference: 195 Watts (195%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 is 376% quicker than the Radeon R7 360 in general, because of its greater data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 391411 (376%)

Texel Rate

The Radeon RX Vega 64 should be much (more or less 533%) more effective at AF than the Radeon R7 360. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 268832 (533%)

Pixel Rate

The Radeon RX Vega 64 should be much (more or less 375%) better at anti-aliasing than the Radeon R7 360, and also should be capable of handling higher screen resolutions more effectively. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 63008 (375%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon R7 360

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R7 360 Radeon RX Vega 64
Manufacturer AMD AMD
Year June 2015 August 2017
Code Name Tobago Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 1050 MHz 1247 MHz
Memory Speed 6500 MHz 1890 MHz
Power (Max TDP) 100 watts 295 watts
Bandwidth 104000 MB/sec 495411 MB/sec
Texel Rate 50400 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 16800 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 48 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 12500 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon R7 360

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield