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Radeon Pro Duo vs Radeon RX Vega 64

Intro

The Radeon Pro Duo uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM RAM works at a frequency of 500 MHz on this specific model. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Radeon RX Vega 64, which comes with core speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Pro Duo 27167 points
Radeon RX Vega 64 21986 points
Difference: 5181 (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 64 295 Watts
Radeon Pro Duo 350 Watts
Difference: 55 Watts (19%)

Memory Bandwidth

Theoretically speaking, the Radeon Pro Duo should be much faster than the Radeon RX Vega 64 overall. (explain)

Radeon Pro Duo 1024000 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 528589 (107%)

Texel Rate

The Radeon Pro Duo will be much (approximately 60%) faster with regards to AF than the Radeon RX Vega 64. (explain)

Radeon Pro Duo 512000 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 192768 (60%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon Pro Duo is a better choice, and very much so. (explain)

Radeon Pro Duo 128000 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 48192 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon Pro Duo

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon Pro Duo Radeon RX Vega 64
Manufacturer AMD AMD
Year April 2016 August 2017
Code Name Fiji XT Vega 10 XT
Memory 4096 MB (x2) 8192 MB
Core Speed 1000 MHz (x2) 1247 MHz
Memory Speed 500 MHz (x2) 1890 MHz
Power (Max TDP) 350 watts 295 watts
Bandwidth 1024000 MB/sec 495411 MB/sec
Texel Rate 512000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 128000 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4096 (x2) 4096
Texture Mapping Units 256 (x2) 256
Render Output Units 64 (x2) 64
Bus Type HBM HBM2
Bus Width 4096-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 8900 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon Pro Duo

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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