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GeForce GTX 1060 3GB vs Radeon RX Vega 64

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this specific card. It features 1152 SPUs as well as 72 TAUs and 48 ROPs.

Compare those specs to the Radeon RX Vega 64, which comes with a core clock speed of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also makes use of a 2048-bit bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1060 3GB 12185 points
Difference: 9801 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX Vega 64 295 Watts
Difference: 175 Watts (146%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 is 152% quicker than the GeForce GTX 1060 3GB overall, due to its greater data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 298803 (152%)

Texel Rate

The Radeon RX Vega 64 should be a lot (more or less 194%) more effective at AF than the GeForce GTX 1060 3GB. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 210800 (194%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX Vega 64 is the winner, but only just. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 7520 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX Vega 64
Manufacturer nVidia AMD
Year August 2016 August 2017
Code Name GP106-300 Vega 10 XT
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1247 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 120 watts 295 watts
Bandwidth 196608 MB/sec 495411 MB/sec
Texel Rate 108432 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1152 4096
Texture Mapping Units 72 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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