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Nvidia Titan Xp vs Radeon RX Vega 64

Intro

The Nvidia Titan Xp makes use of a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X memory runs at a frequency of 1426 MHz on this particular model. It features 3840 SPUs as well as 240 TAUs and 96 ROPs.

Compare those specifications to the Radeon RX Vega 64, which has a core clock frequency of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also makes use of a 2048-bit bus, and makes use of a 14 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Radeon RX Vega 64 21932 points
Difference: 6006 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan Xp 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

In theory, the Nvidia Titan Xp should be just a bit faster than the Radeon RX Vega 64 in general. (explain)

Nvidia Titan Xp 560845 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 65434 (13%)

Texel Rate

The Nvidia Titan Xp is a bit (more or less 19%) faster with regards to texture filtering than the Radeon RX Vega 64. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 60448 (19%)

Pixel Rate

If running with a high screen resolution is important to you, then the Nvidia Titan Xp is superior to the Radeon RX Vega 64, and very much so. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 72064 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Nvidia Titan Xp

Amazon.com

Radeon RX Vega 64

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan Xp Radeon RX Vega 64
Manufacturer nVidia AMD
Year April 2017 August 2017
Code Name GP102 Vega 10 XT
Memory 12288 MB 8192 MB
Core Speed 1582 MHz 1247 MHz
Memory Speed 11408 MHz 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 560845 MB/sec 495411 MB/sec
Texel Rate 379680 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 3840 4096
Texture Mapping Units 240 256
Render Output Units 96 64
Bus Type GDDR5X HBM2
Bus Width 384-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Nvidia Titan Xp

Amazon.com

Radeon RX Vega 64

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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