Compare any two graphics cards:
VS

Nvidia Titan Xp vs Radeon RX Vega 64

Intro

The Nvidia Titan Xp has a clock speed of 1582 MHz and a GDDR5X memory frequency of 1426 MHz. It also uses a 384-bit bus, and makes use of a 16 nm design. It is comprised of 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.

Compare all that to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core frequency at 1247 MHz. The HBM2 RAM works at a speed of 1890 MHz on this model. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Radeon RX Vega 64 21986 points
Difference: 5952 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan Xp 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Performance-wise, the Nvidia Titan Xp should theoretically be just a bit superior to the Radeon RX Vega 64 overall. (explain)

Nvidia Titan Xp 560845 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 65434 (13%)

Texel Rate

The Nvidia Titan Xp is a little bit (more or less 19%) faster with regards to AF than the Radeon RX Vega 64. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 60448 (19%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Nvidia Titan Xp is superior to the Radeon RX Vega 64, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 72064 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Nvidia Titan Xp Radeon RX Vega 64
Manufacturer nVidia AMD
Year April 2017 August 2017
Code Name GP102 Vega 10 XT
Memory 12288 MB 8192 MB
Core Speed 1582 MHz 1247 MHz
Memory Speed 11408 MHz 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 560845 MB/sec 495411 MB/sec
Texel Rate 379680 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 3840 4096
Texture Mapping Units 240 256
Render Output Units 96 64
Bus Type GDDR5X HBM2
Bus Width 384-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield