Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs Radeon RX Vega 56

Intro

The GeForce 9500 GT 1GB GDDR3 comes with a GPU core clock speed of 550 MHz, and the 1024 MB of GDDR3 RAM runs at 800 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has set the core speed at 1156 MHz. The HBM2 memory runs at a frequency of 1600 MHz on this particular model. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
Radeon RX Vega 56 210 Watts
Difference: 160 Watts (320%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 56 will be 1538% quicker than the GeForce 9500 GT 1GB GDDR3 overall, because of its higher bandwidth. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 393830 (1538%)

Texel Rate

The Radeon RX Vega 56 is quite a bit (about 2843%) faster with regards to AF than the GeForce 9500 GT 1GB GDDR3. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 250144 (2843%)

Pixel Rate

The Radeon RX Vega 56 is much (more or less 1581%) faster with regards to AA than the GeForce 9500 GT 1GB GDDR3, and also will be able to handle higher screen resolutions better. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 69584 (1581%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 Radeon RX Vega 56
Manufacturer nVidia AMD
Year July 2008 September 2017
Code Name G96b Vega 10 XL
Memory 1024 MB 8192 MB
Core Speed 550 MHz 1156 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 50 watts 210 watts
Bandwidth 25600 MB/sec 419430 MB/sec
Texel Rate 8800 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 32 3584
Texture Mapping Units 16 224
Render Output Units 8 64
Bus Type GDDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 55 nm 14 nm
Transistors 314 million 12500 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield