Compare any two graphics cards:
VS

Radeon R9 290X vs Radeon RX Vega 56

Intro

The Radeon R9 290X comes with clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 64 ROPs.

Compare those specs to the Radeon RX Vega 56, which has clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs as well as 224 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon R9 290X 10609 points
Difference: 10402 (98%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Radeon R9 290X 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 should be a lot faster than the Radeon R9 290X in general. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 99430 (31%)

Texel Rate

The Radeon RX Vega 56 will be much (more or less 84%) more effective at texture filtering than the Radeon R9 290X. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon R9 290X 140800 Mtexels/sec
Difference: 118144 (84%)

Pixel Rate

The Radeon RX Vega 56 should be a lot (about 45%) faster with regards to anti-aliasing than the Radeon R9 290X, and also capable of handling higher resolutions while still performing well. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 22784 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon R9 290X

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R9 290X Radeon RX Vega 56
Manufacturer AMD AMD
Year October 2013 September 2017
Code Name Hawaii XT Vega 10 XL
Memory 4096 MB 8192 MB
Core Speed 800 MHz 1156 MHz
Memory Speed 5000 MHz 1600 MHz
Power (Max TDP) 300 watts 210 watts
Bandwidth 320000 MB/sec 419430 MB/sec
Texel Rate 140800 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 51200 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2816 3584
Texture Mapping Units 176 224
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 512-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 6200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon R9 290X

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield