Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX Vega 56
IntroThe GeForce GTX Titan Black features a core clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.Compare those specifications to the Radeon RX Vega 56, which comes with GPU core speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also is comprised of 3584 SPUs, 224 Texture Address Units, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 56 will be 25% quicker than the GeForce GTX Titan Black overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX Vega 56 should be quite a bit (approximately 21%) faster with regards to anisotropic filtering than the GeForce GTX Titan Black. (explain)
Pixel RateThe Radeon RX Vega 56 will be much (about 73%) better at anti-aliasing than the GeForce GTX Titan Black, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!