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GeForce GTX Titan X vs Radeon RX Vega 56

Intro

The GeForce GTX Titan X comes with core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 RAM. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.

Compare all that to the Radeon RX Vega 56, which features GPU clock speed of 1156 MHz, and 8192 MB of HBM2 memory running at 1600 MHz through a 2048-bit bus. It also is comprised of 3584 Stream Processors, 224 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX Titan X 17879 points
Difference: 3132 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce GTX Titan X 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 should be 25% quicker than the GeForce GTX Titan X in general, due to its higher bandwidth. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 83430 (25%)

Texel Rate

The Radeon RX Vega 56 will be much (more or less 35%) faster with regards to anisotropic filtering than the GeForce GTX Titan X. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 66944 (35%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan X is superior to the Radeon RX Vega 56, by far. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 22016 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

Radeon RX Vega 56

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon RX Vega 56
Manufacturer nVidia AMD
Year March 2015 September 2017
Code Name GM200 Vega 10 XL
Memory 12288 MB 8192 MB
Core Speed 1000 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 336000 MB/sec 419430 MB/sec
Texel Rate 192000 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 3072 3584
Texture Mapping Units 192 224
Render Output Units 96 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan X

Amazon.com

Radeon RX Vega 56

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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