Compare any two graphics cards:
VS

GeForce GTX Titan X vs Radeon RX Vega 56

Intro

The GeForce GTX Titan X comes with a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It features 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.

Compare those specs to the Radeon RX Vega 56, which comes with GPU clock speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also features 3584 Stream Processors, 224 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX Titan X 17879 points
Difference: 3132 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce GTX Titan X 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The Radeon RX Vega 56, in theory, should be a lot faster than the GeForce GTX Titan X in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 83430 (25%)

Texel Rate

The Radeon RX Vega 56 is much (about 35%) more effective at AF than the GeForce GTX Titan X. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 66944 (35%)

Pixel Rate

The GeForce GTX Titan X is quite a bit (approximately 30%) better at AA than the Radeon RX Vega 56, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 22016 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan X Radeon RX Vega 56
Manufacturer nVidia AMD
Year March 2015 September 2017
Code Name GM200 Vega 10 XL
Memory 12288 MB 8192 MB
Core Speed 1000 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 336000 MB/sec 419430 MB/sec
Texel Rate 192000 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 3072 3584
Texture Mapping Units 192 224
Render Output Units 96 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield