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GeForce GTX 1060 3GB vs Radeon RX Vega 56

Intro

The GeForce GTX 1060 3GB has a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and makes use of a 16 nm design. It is made up of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare that to the Radeon RX Vega 56, which comes with core clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1060 3GB 12185 points
Difference: 8826 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX Vega 56 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 56 should be quite a bit faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 222822 (113%)

Texel Rate

The Radeon RX Vega 56 will be quite a bit (more or less 139%) faster with regards to texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 150512 (139%)

Pixel Rate

If using a high resolution is important to you, then the Radeon RX Vega 56 is a better choice, though only just barely. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 1696 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX Vega 56
Manufacturer nVidia AMD
Year August 2016 September 2017
Code Name GP106-300 Vega 10 XL
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 196608 MB/sec 419430 MB/sec
Texel Rate 108432 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1152 3584
Texture Mapping Units 72 224
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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