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GeForce GTX 1060 3GB vs Radeon RX Vega 56

Intro

The GeForce GTX 1060 3GB features a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 16 nm design. It features 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specs to the Radeon RX Vega 56, which has core clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 memory. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1060 3GB 12185 points
Difference: 8826 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX Vega 56 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 is 113% quicker than the GeForce GTX 1060 3GB in general, due to its higher bandwidth. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 222822 (113%)

Texel Rate

The Radeon RX Vega 56 is quite a bit (more or less 139%) more effective at AF than the GeForce GTX 1060 3GB. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 150512 (139%)

Pixel Rate

The Radeon RX Vega 56 should be a small bit (about 2%) faster with regards to full screen anti-aliasing than the GeForce GTX 1060 3GB, and capable of handling higher resolutions better. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 1696 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX Vega 56
Manufacturer nVidia AMD
Year August 2016 September 2017
Code Name GP106-300 Vega 10 XL
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 196608 MB/sec 419430 MB/sec
Texel Rate 108432 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1152 3584
Texture Mapping Units 72 224
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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