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Radeon RX Vega 56 vs Radeon Vega Frontier Edition

Intro

The Radeon RX Vega 56 comes with a core clock frequency of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also makes use of a 2048-bit memory bus, and makes use of a 14 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 64 ROPs.

Compare those specs to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this card. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX Vega 56 21011 points
Difference: 368 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

Theoretically, the Radeon Vega Frontier Edition should be a small bit faster than the Radeon RX Vega 56 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 76022 (18%)

Texel Rate

The Radeon Vega Frontier Edition will be much (about 37%) better at anisotropic filtering than the Radeon RX Vega 56. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 94848 (37%)

Pixel Rate

The Radeon Vega Frontier Edition is a bit (about 20%) better at anti-aliasing than the Radeon RX Vega 56, and also able to handle higher screen resolutions more effectively. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 14464 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX Vega 56

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX Vega 56 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year September 2017 June 2017
Code Name Vega 10 XL Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1156 MHz 1382 MHz
Memory Speed 1600 MHz 1890 MHz
Power (Max TDP) 210 watts 300 watts
Bandwidth 419430 MB/sec 495452 MB/sec
Texel Rate 258944 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 73984 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 64 64
Bus Type HBM2 HBM2
Bus Width 2048-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 12500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon RX Vega 56

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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