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Radeon RX Vega 56 vs Radeon Vega Frontier Edition

Intro

The Radeon RX Vega 56 makes use of a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 RAM runs at a speed of 1600 MHz on this specific model. It features 3584 SPUs as well as 224 Texture Address Units and 64 ROPs.

Compare all that to the Radeon Vega Frontier Edition, which comes with a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit memory bus, and makes use of a 14 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX Vega 56 21011 points
Difference: 368 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should in theory be a little bit better than the Radeon RX Vega 56 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 76022 (18%)

Texel Rate

The Radeon Vega Frontier Edition should be quite a bit (about 37%) better at AF than the Radeon RX Vega 56. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 94848 (37%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is a better choice, though not by far. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 14464 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX Vega 56

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX Vega 56 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year September 2017 June 2017
Code Name Vega 10 XL Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1156 MHz 1382 MHz
Memory Speed 1600 MHz 1890 MHz
Power (Max TDP) 210 watts 300 watts
Bandwidth 419430 MB/sec 495452 MB/sec
Texel Rate 258944 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 73984 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 64 64
Bus Type HBM2 HBM2
Bus Width 2048-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 12500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon RX Vega 56

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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