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Radeon RX Vega 56 vs Radeon Vega Frontier Edition

Intro

The Radeon RX Vega 56 features a GPU core speed of 1156 MHz, and the 8192 MB of HBM2 memory runs at 1600 MHz through a 2048-bit bus. It also features 3584 SPUs, 224 TAUs, and 64 ROPs.

Compare that to the Radeon Vega Frontier Edition, which has a GPU core clock speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX Vega 56 21011 points
Difference: 368 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be a little bit superior to the Radeon RX Vega 56 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 76022 (18%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (more or less 37%) more effective at anisotropic filtering than the Radeon RX Vega 56. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 94848 (37%)

Pixel Rate

The Radeon Vega Frontier Edition is a bit (approximately 20%) better at FSAA than the Radeon RX Vega 56, and also should be able to handle higher resolutions better. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 14464 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX Vega 56

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX Vega 56 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year September 2017 June 2017
Code Name Vega 10 XL Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1156 MHz 1382 MHz
Memory Speed 1600 MHz 1890 MHz
Power (Max TDP) 210 watts 300 watts
Bandwidth 419430 MB/sec 495452 MB/sec
Texel Rate 258944 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 73984 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 64 64
Bus Type HBM2 HBM2
Bus Width 2048-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 12500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon RX Vega 56

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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