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GeForce 9500 GT 1GB GDDR3 vs Radeon Vega Frontier Edition

Intro

The GeForce 9500 GT 1GB GDDR3 makes use of a 55 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this particular model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon Vega Frontier Edition, which comes with a clock speed of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also makes use of a 2048-bit bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 250 Watts (500%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition should be much faster than the GeForce 9500 GT 1GB GDDR3 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 469852 (1835%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (about 3920%) more effective at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 344992 (3920%)

Pixel Rate

The Radeon Vega Frontier Edition should be a lot (approximately 1910%) better at FSAA than the GeForce 9500 GT 1GB GDDR3, and capable of handling higher screen resolutions while still performing well. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 84048 (1910%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 1GB GDDR3 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year July 2008 June 2017
Code Name G96b Vega 10 XTX
Memory 1024 MB 16384 MB
Core Speed 550 MHz 1382 MHz
Memory Speed 1600 MHz 1890 MHz
Power (Max TDP) 50 watts 300 watts
Bandwidth 25600 MB/sec 495452 MB/sec
Texel Rate 8800 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 32 4096
Texture Mapping Units 16 256
Render Output Units 8 64
Bus Type GDDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 55 nm 14 nm
Transistors 314 million 12500 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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