Compare any two graphics cards:
VS

GeForce 8600 GT 512MB GDDR3 vs Radeon Vega Frontier Edition

Intro

The GeForce 8600 GT 512MB GDDR3 comes with a GPU clock speed of 540 MHz, and the 512 MB of GDDR3 RAM is set to run at 700 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has set the core frequency at 1382 MHz. The HBM2 RAM works at a speed of 1890 MHz on this card. It features 4096 SPUs along with 256 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB GDDR3 47 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 253 Watts (538%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition should be 2112% faster than the GeForce 8600 GT 512MB GDDR3 in general, because of its higher data rate. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 8600 GT 512MB GDDR3 22400 MB/sec
Difference: 473052 (2112%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (more or less 3995%) better at anisotropic filtering than the GeForce 8600 GT 512MB GDDR3. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
Difference: 345152 (3995%)

Pixel Rate

The Radeon Vega Frontier Edition will be much (more or less 1947%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB GDDR3, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
Difference: 84128 (1947%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB GDDR3 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year April 2007 June 2017
Code Name G84 Vega 10 XTX
Memory 512 MB 16384 MB
Core Speed 540 MHz 1382 MHz
Memory Speed 1400 MHz 1890 MHz
Power (Max TDP) 47 watts 300 watts
Bandwidth 22400 MB/sec 495452 MB/sec
Texel Rate 8640 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 32 4096
Texture Mapping Units 16 256
Render Output Units 8 64
Bus Type GDDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 80 nm 14 nm
Transistors 289 million 12500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield