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GeForce 8800 GTS (G80) 640MB vs Radeon Vega Frontier Edition

Intro

The GeForce 8800 GTS (G80) 640MB comes with a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit memory bus, and uses a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 Raster Operation Units.

Compare those specs to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 RAM works at a frequency of 1890 MHz on this specific card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 157 Watts (110%)

Memory Bandwidth

Performance-wise, the Radeon Vega Frontier Edition should theoretically be a lot better than the GeForce 8800 GTS (G80) 640MB in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 432092 (682%)

Texel Rate

The Radeon Vega Frontier Edition is quite a bit (more or less 1337%) better at AF than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 329168 (1337%)

Pixel Rate

If using a high resolution is important to you, then the Radeon Vega Frontier Edition is superior to the GeForce 8800 GTS (G80) 640MB, and very much so. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 78188 (762%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year Nov 2006 (640) June 2017
Code Name G80 Vega 10 XTX
Memory 640 MB 16384 MB
Core Speed 513 MHz 1382 MHz
Memory Speed 1584 MHz 1890 MHz
Power (Max TDP) 143 watts 300 watts
Bandwidth 63360 MB/sec 495452 MB/sec
Texel Rate 24624 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 96 4096
Texture Mapping Units 48 256
Render Output Units 20 64
Bus Type GDDR3 HBM2
Bus Width 320-bit 2048-bit
Fab Process 90 nm 14 nm
Transistors 681 million 12500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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