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GeForce 8800 GTS (G80) 640MB vs Radeon Vega Frontier Edition

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 memory works at a speed of 792 MHz on this particular model. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.

Compare all that to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 RAM works at a frequency of 1890 MHz on this card. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 157 Watts (110%)

Memory Bandwidth

In theory, the Radeon Vega Frontier Edition should be quite a bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 432092 (682%)

Texel Rate

The Radeon Vega Frontier Edition is much (approximately 1337%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 329168 (1337%)

Pixel Rate

The Radeon Vega Frontier Edition is much (about 762%) better at AA than the GeForce 8800 GTS (G80) 640MB, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 78188 (762%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year Nov 2006 (640) June 2017
Code Name G80 Vega 10 XTX
Memory 640 MB 16384 MB
Core Speed 513 MHz 1382 MHz
Memory Speed 1584 MHz 1890 MHz
Power (Max TDP) 143 watts 300 watts
Bandwidth 63360 MB/sec 495452 MB/sec
Texel Rate 24624 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 96 4096
Texture Mapping Units 48 256
Render Output Units 20 64
Bus Type GDDR3 HBM2
Bus Width 320-bit 2048-bit
Fab Process 90 nm 14 nm
Transistors 681 million 12500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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