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GeForce 8800 GTS (G80) 640MB vs Radeon Vega Frontier Edition

Intro

The GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 RAM runs at a speed of 792 MHz on this card. It features 96 SPUs as well as 48 TAUs and 20 ROPs.

Compare all that to the Radeon Vega Frontier Edition, which has GPU clock speed of 1382 MHz, and 16384 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 TAUs, and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 157 Watts (110%)

Memory Bandwidth

Performance-wise, the Radeon Vega Frontier Edition should in theory be quite a bit superior to the GeForce 8800 GTS (G80) 640MB in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 432092 (682%)

Texel Rate

The Radeon Vega Frontier Edition will be a lot (approximately 1337%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 329168 (1337%)

Pixel Rate

The Radeon Vega Frontier Edition should be a lot (approximately 762%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and should be capable of handling higher resolutions more effectively. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 78188 (762%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year Nov 2006 (640) June 2017
Code Name G80 Vega 10 XTX
Memory 640 MB 16384 MB
Core Speed 513 MHz 1382 MHz
Memory Speed 1584 MHz 1890 MHz
Power (Max TDP) 143 watts 300 watts
Bandwidth 63360 MB/sec 495452 MB/sec
Texel Rate 24624 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 96 4096
Texture Mapping Units 48 256
Render Output Units 20 64
Bus Type GDDR3 HBM2
Bus Width 320-bit 2048-bit
Fab Process 90 nm 14 nm
Transistors 681 million 12500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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