Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 3850 256MB
Intro
The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this particular card. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.
Compare that to the Radeon HD 3850 256MB, which has a GPU core clock speed of 668 MHz, and 256 MB of GDDR3 RAM set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 3850 256MB |
|
75 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 68 Watts (91%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce 8800 GTS (G80) 640MB should be a little bit faster than the Radeon HD 3850 256MB overall. (explain)
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| Radeon HD 3850 256MB |
|
52992 MB/sec |
| |
Difference: 10368 (20%)
|
|
Texel Rate
The GeForce 8800 GTS (G80) 640MB is quite a bit (about 130%) more effective at texture filtering than the Radeon HD 3850 256MB. (
explain)
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| Radeon HD 3850 256MB |
|
10688 Mtexels/sec |
| |
Difference: 13936 (130%)
|
|
Pixel Rate
If using lots of anti-aliasing is important to you, then the Radeon HD 3850 256MB is a better choice, but not by far. (
explain)
| Radeon HD 3850 256MB |
|
10688 Mpixels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| |
Difference: 428 (4%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 3850 256MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
Radeon HD 3850 256MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Nov 2006 (640) |
Nov 19, 2007 |
| Code Name
| G80 |
RV670 PRO |
| Fab Process
| 90 nm |
55 nm |
| Bus
| PCIe x16 |
PCIe 2.0 x16/AGP 8x |
| Memory
| 640 MB |
256 MB |
| Core Speed
| 513 MHz |
668 MHz |
| Shader Speed
| 1188 MHz |
(N/A) MHz |
| Memory Speed
| 792 MHz |
828 MHz |
| Unified Shaders
| 96 |
320(64x5) |
| Texture Mapping Units
| 48 |
16 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 320-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 143 watts |
75 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 63360 MB/sec |
52992 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
10688 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
10688 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
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