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GeForce 8800 GTS (G80) 640MB vs Radeon HD 3850 256MB

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this particular card. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.

Compare that to the Radeon HD 3850 256MB, which has a GPU core clock speed of 668 MHz, and 256 MB of GDDR3 RAM set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 8800 GTS (G80) 640MB 30 FPS
Radeon HD 3850 256MB 27 FPS
Difference: 3 FPS (11%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G80) 640MB 14 FPS
Radeon HD 3850 256MB 13 FPS
Difference: 1 FPS (8%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G80) 640MB 38 FPS
Radeon HD 3850 256MB 32 FPS
Difference: 6 FPS (19%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 8800 GTS (G80) 640MB 31 FPS
Radeon HD 3850 256MB 21 FPS
Difference: 10 FPS (48%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G80) 640MB 32 FPS
Radeon HD 3850 256MB 26 FPS
Difference: 6 FPS (23%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G80) 640MB 38 FPS
Radeon HD 3850 256MB 31 FPS
Difference: 7 FPS (23%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G80) 640MB 14 FPS
Radeon HD 3850 256MB 9 FPS
Difference: 5 FPS (56%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G80) 640MB 30 FPS
Radeon HD 3850 256MB 15 FPS
Difference: 15 FPS (100%)

GeForce 8800 GTS (G80) 640MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 8800 GTS (G80) 640MB wins overall, by 59 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 8800 GTS (G80) 640MB 265 FPS
Radeon HD 3850 256MB 206 FPS
Difference: 59 FPS (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 256MB 75 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 68 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB should be a little bit faster than the Radeon HD 3850 256MB overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 10368 (20%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB is quite a bit (about 130%) more effective at texture filtering than the Radeon HD 3850 256MB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 13936 (130%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3850 256MB is a better choice, but not by far. (explain)

Radeon HD 3850 256MB 10688 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 428 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3850 256MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 3850 256MB
Manufacturer nVidia ATi
Year Nov 2006 (640) Nov 19, 2007
Code Name G80 RV670 PRO
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
Memory 640 MB 256 MB
Core Speed 513 MHz 668 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 828 MHz
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 75 watts
Shader Model 4.0 4.1
Bandwidth 63360 MB/sec 52992 MB/sec
Texel Rate 24624 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10688 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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