Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX Titan Black vs Radeon Vega Frontier Edition

Intro

The GeForce GTX Titan Black features core speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 Texture Address Units and 48 Rasterization Operator Units.

Compare that to the Radeon Vega Frontier Edition, which comes with GPU clock speed of 1382 MHz, and 16384 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX Titan Black 11666 points
Difference: 9713 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan Black 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the Radeon Vega Frontier Edition should perform a lot faster than the GeForce GTX Titan Black overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 159452 (47%)

Texel Rate

The Radeon Vega Frontier Edition is much (approximately 66%) faster with regards to texture filtering than the GeForce GTX Titan Black. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 140432 (66%)

Pixel Rate

The Radeon Vega Frontier Edition should be much (more or less 107%) faster with regards to full screen anti-aliasing than the GeForce GTX Titan Black, and able to handle higher screen resolutions without losing too much performance. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 45776 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Black Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year February 2014 June 2017
Code Name GK110-430 Vega 10 XTX
Memory 6144 MB 16384 MB
Core Speed 889 MHz 1382 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 495452 MB/sec
Texel Rate 213360 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2880 4096
Texture Mapping Units 240 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield