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GeForce GTX Titan Black vs Radeon Vega Frontier Edition

Intro

The GeForce GTX Titan Black comes with a clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon Vega Frontier Edition, which has a clock speed of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21404 points
GeForce GTX Titan Black 11666 points
Difference: 9738 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan Black 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition will be 47% faster than the GeForce GTX Titan Black in general, because of its higher bandwidth. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 159452 (47%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (approximately 66%) faster with regards to AF than the GeForce GTX Titan Black. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 140432 (66%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is the winner, by a large margin. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 45776 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year February 2014 June 2017
Code Name GK110-430 Vega 10 XTX
Memory 6144 MB 16384 MB
Core Speed 889 MHz 1382 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 495452 MB/sec
Texel Rate 213360 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2880 4096
Texture Mapping Units 240 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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