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Radeon R9 Fury X vs Radeon Vega Frontier Edition
IntroThe Radeon R9 Fury X comes with a core clock frequency of 1050 MHz and a HBM memory speed of 500 MHz. It also makes use of a 4096-bit memory bus, and makes use of a 28 nm design. It features 4096 SPUs, 256 TAUs, and 64 ROPs.Compare all of that to the Radeon Vega Frontier Edition, which has GPU core speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 Fury X should in theory be a bit superior to the Radeon Vega Frontier Edition in general. (explain)
Texel RateThe Radeon Vega Frontier Edition will be quite a bit (more or less 32%) more effective at AF than the Radeon R9 Fury X. (explain)
Pixel RateThe Radeon Vega Frontier Edition is a lot (more or less 32%) more effective at AA than the Radeon R9 Fury X, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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