Compare any two graphics cards:
Radeon R9 Fury X vs Radeon Vega Frontier Edition
IntroThe Radeon R9 Fury X has a clock frequency of 1050 MHz and a HBM memory frequency of 500 MHz. It also features a 4096-bit bus, and makes use of a 28 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.
Compare those specifications to the Radeon Vega Frontier Edition, which comes with a clock frequency of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon R9 Fury X should theoretically be just a bit better than the Radeon Vega Frontier Edition overall. (explain)
Texel RateThe Radeon Vega Frontier Edition should be quite a bit (about 32%) better at texture filtering than the Radeon R9 Fury X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon Vega Frontier Edition is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.