Compare any two graphics cards:
Radeon R9 Nano vs Radeon Vega Frontier Edition
IntroThe Radeon R9 Nano comes with a core clock frequency of 1000 MHz and a HBM memory frequency of 500 MHz. It also features a 4096-bit memory bus, and uses a 28 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Compare those specifications to the Radeon Vega Frontier Edition, which features a core clock speed of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit memory bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 TAUs, and 64 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Radeon R9 Nano should perform a bit faster than the Radeon Vega Frontier Edition in general. (explain)
Texel RateThe Radeon Vega Frontier Edition should be a lot (about 38%) faster with regards to AF than the Radeon R9 Nano. (explain)
Pixel RateThe Radeon Vega Frontier Edition should be much (about 38%) faster with regards to anti-aliasing than the Radeon R9 Nano, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.