Compare any two graphics cards:
Radeon R9 Nano vs Radeon Vega Frontier Edition
IntroThe Radeon R9 Nano comes with a GPU core speed of 1000 MHz, and the 4096 MB of HBM RAM is set to run at 500 MHz through a 4096-bit bus. It also features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Compare that to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has set the core frequency at 1382 MHz. The HBM2 memory works at a speed of 1890 MHz on this specific model. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon R9 Nano should perform a bit faster than the Radeon Vega Frontier Edition overall. (explain)
Texel RateThe Radeon Vega Frontier Edition should be much (approximately 38%) more effective at AF than the Radeon R9 Nano. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.