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GeForce GTX 1080 vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 1080 comes with a core clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit memory bus, and makes use of a 16 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon Vega Frontier Edition, which has a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon Vega Frontier Edition 21379 points
Difference: 563 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition should be 51% quicker than the GeForce GTX 1080 in general, because of its higher bandwidth. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 167772 (51%)

Texel Rate

The Radeon Vega Frontier Edition should be a lot (about 38%) more effective at anisotropic filtering than the GeForce GTX 1080. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 1080 257120 Mtexels/sec
Difference: 96672 (38%)

Pixel Rate

The GeForce GTX 1080 is just a bit (about 16%) faster with regards to full screen anti-aliasing than the Radeon Vega Frontier Edition, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 14400 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year May 2016 June 2017
Code Name GP104-400 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1607 MHz 1382 MHz
Memory Speed 10008 MHz 1890 MHz
Power (Max TDP) 180 watts 300 watts
Bandwidth 327680 MB/sec 495452 MB/sec
Texel Rate 257120 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2560 4096
Texture Mapping Units 160 256
Render Output Units 64 64
Bus Type GDDR5X HBM2
Bus Width 256-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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