Compare any two graphics cards:
GeForce GTX 1080 vs Radeon Vega Frontier Edition
IntroThe GeForce GTX 1080 comes with a core clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit memory bus, and makes use of a 16 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the Radeon Vega Frontier Edition, which has a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon Vega Frontier Edition should be 51% quicker than the GeForce GTX 1080 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon Vega Frontier Edition should be a lot (about 38%) more effective at anisotropic filtering than the GeForce GTX 1080. (explain)
Pixel RateThe GeForce GTX 1080 is just a bit (about 16%) faster with regards to full screen anti-aliasing than the Radeon Vega Frontier Edition, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!