Compare any two graphics cards:
VS

Nvidia Titan X vs Radeon Vega Frontier Edition

Intro

The Nvidia Titan X comes with a clock frequency of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 384-bit memory bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 Texture Address Units, and 96 ROPs.

Compare those specs to the Radeon Vega Frontier Edition, which features a clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be a bit superior to the Nvidia Titan X overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Nvidia Titan X 491520 MB/sec
Difference: 3932 (1%)

Texel Rate

The Radeon Vega Frontier Edition should be a little bit (more or less 11%) better at texture filtering than the Nvidia Titan X. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Nvidia Titan X 317408 Mtexels/sec
Difference: 36384 (11%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Nvidia Titan X is the winner, by a large margin. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 47584 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Nvidia Titan X Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year August 2016 June 2017
Code Name GP102-400 Vega 10 XTX
Memory 12288 MB 16384 MB
Core Speed 1417 MHz 1382 MHz
Memory Speed 10008 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 491520 MB/sec 495452 MB/sec
Texel Rate 317408 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 96 64
Bus Type GDDR5X HBM2
Bus Width 384-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield