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Geforce GTX 1080 Ti vs Radeon Vega Frontier Edition

Intro

The Geforce GTX 1080 Ti has a core clock speed of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also uses a 352-bit memory bus, and makes use of a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 88 ROPs.

Compare all of that to the Radeon Vega Frontier Edition, which has core speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon Vega Frontier Edition 21379 points
Difference: 6250 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 1080 Ti 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti should perform a small bit faster than the Radeon Vega Frontier Edition in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 164 (0%)

Texel Rate

The Radeon Vega Frontier Edition is a bit (about 7%) better at AF than the Geforce GTX 1080 Ti. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Geforce GTX 1080 Ti 331520 Mtexels/sec
Difference: 22272 (7%)

Pixel Rate

The Geforce GTX 1080 Ti is much (about 47%) faster with regards to anti-aliasing than the Radeon Vega Frontier Edition, and capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 41792 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year March 2017 June 2017
Code Name GP102 Vega 10 XTX
Memory 11264 MB 16384 MB
Core Speed 1480 MHz 1382 MHz
Memory Speed 11008 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 495616 MB/sec 495452 MB/sec
Texel Rate 331520 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 88 64
Bus Type GDDR5X HBM2
Bus Width 352-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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