Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 3850 256MB

Intro

The GeForce 8800 GTS (G80) 320MB has a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.

Compare all of that to the Radeon HD 3850 256MB, which features clock speeds of 668 MHz on the GPU, and 828 MHz on the 256 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 256MB 75 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 68 Watts (91%)

Memory Bandwidth

The GeForce 8800 GTS (G80) 320MB should theoretically perform a little bit faster than the Radeon HD 3850 256MB overall. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 10368 (20%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB will be much (more or less 130%) better at AF than the Radeon HD 3850 256MB. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 13936 (130%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3850 256MB is superior to the GeForce 8800 GTS (G80) 320MB, not by a very large margin though. (explain)

Radeon HD 3850 256MB 10688 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 428 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 3850 256MB
Manufacturer nVidia AMD
Year Feb 2007 Nov 19, 2007
Code Name G80 RV670 PRO
Memory 320 MB 256 MB
Core Speed 513 MHz 668 MHz
Memory Speed 1584 MHz 1656 MHz
Power (Max TDP) 143 watts 75 watts
Bandwidth 63360 MB/sec 52992 MB/sec
Texel Rate 24624 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield