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GeForce 8800 GTS (G80) 640MB vs GeForce GT 1030

Intro

The GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 memory is set to run at a speed of 792 MHz on this particular model. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.

Compare those specs to the GeForce GT 1030, which features GPU clock speed of 1265 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 113 Watts (377%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB is 29% quicker than the GeForce GT 1030 in general, due to its greater bandwidth. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 14208 (29%)

Texel Rate

The GeForce GT 1030 will be quite a bit (more or less 64%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 15856 (64%)

Pixel Rate

The GeForce GT 1030 is quite a bit (about 97%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and should be able to handle higher resolutions better. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 9980 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB GeForce GT 1030
Manufacturer nVidia nVidia
Year Nov 2006 (640) May 2017
Code Name G80 GP108-300
Memory 640 MB 2048 MB
Core Speed 513 MHz 1265 MHz
Memory Speed 1584 MHz 6008 MHz
Power (Max TDP) 143 watts 30 watts
Bandwidth 63360 MB/sec 49152 MB/sec
Texel Rate 24624 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 64-bit
Fab Process 90 nm 16 nm
Transistors 681 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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