Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GT 1030

Intro

The GeForce 8800 GTS (G80) 640MB has core speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 memory. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.

Compare those specs to the GeForce GT 1030, which has a core clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 64-bit bus, and uses a 16 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 113 Watts (377%)

Memory Bandwidth

Theoretically, the GeForce 8800 GTS (G80) 640MB should be much faster than the GeForce GT 1030 overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 14208 (29%)

Texel Rate

The GeForce GT 1030 will be a lot (about 64%) faster with regards to AF than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 15856 (64%)

Pixel Rate

The GeForce GT 1030 is much (about 97%) faster with regards to AA than the GeForce 8800 GTS (G80) 640MB, and also able to handle higher resolutions while still performing well. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 9980 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GT 1030
Manufacturer nVidia nVidia
Year Nov 2006 (640) May 2017
Code Name G80 GP108-300
Memory 640 MB 2048 MB
Core Speed 513 MHz 1265 MHz
Memory Speed 1584 MHz 6008 MHz
Power (Max TDP) 143 watts 30 watts
Bandwidth 63360 MB/sec 49152 MB/sec
Texel Rate 24624 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 64-bit
Fab Process 90 nm 16 nm
Transistors 681 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield