Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs GeForce GT 1030

Intro

The GeForce 9600 GSO ASUS 512 makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 RAM is set to run at a frequency of 500 MHz on this card. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.

Compare those specifications to the GeForce GT 1030, which makes use of a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this particular card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 54 Watts (180%)

Memory Bandwidth

In theory, the GeForce GT 1030 should be a lot faster than the GeForce 9600 GSO ASUS 512 overall. (explain)

GeForce GT 1030 49152 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 33152 (207%)

Texel Rate

The GeForce GT 1030 is quite a bit (about 53%) better at texture filtering than the GeForce 9600 GSO ASUS 512. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 14080 (53%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GT 1030 is a better choice, and very much so. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 13640 (207%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 GeForce GT 1030
Manufacturer nVidia nVidia
Year September 2008 May 2017
Code Name G92 GP108-300
Memory 512 MB 2048 MB
Core Speed 550 MHz 1265 MHz
Memory Speed 1000 MHz 6008 MHz
Power (Max TDP) 84 watts 30 watts
Bandwidth 16000 MB/sec 49152 MB/sec
Texel Rate 26400 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 12 16
Bus Type DDR2 GDDR5
Bus Width 128-bit 64-bit
Fab Process 65 nm 16 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield