Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon HD 3850 512MB

Intro

The GeForce GT 1030 features a GPU clock speed of 1265 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 3850 512MB, which comes with a core clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon HD 3850 512MB 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

The Radeon HD 3850 512MB should theoretically perform a bit faster than the GeForce GT 1030 overall. (explain)

Radeon HD 3850 512MB 52992 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 3840 (8%)

Texel Rate

The GeForce GT 1030 is quite a bit (more or less 279%) better at texture filtering than the Radeon HD 3850 512MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
Radeon HD 3850 512MB 10688 Mtexels/sec
Difference: 29792 (279%)

Pixel Rate

The GeForce GT 1030 is quite a bit (more or less 89%) faster with regards to anti-aliasing than the Radeon HD 3850 512MB, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon HD 3850 512MB 10688 Mpixels/sec
Difference: 9552 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 3850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon HD 3850 512MB
Manufacturer nVidia AMD
Year May 2017 Nov 19, 2007
Code Name GP108-300 RV670 PRO
Memory 2048 MB 512 MB
Core Speed 1265 MHz 668 MHz
Memory Speed 6008 MHz 1656 MHz
Power (Max TDP) 30 watts 75 watts
Bandwidth 49152 MB/sec 52992 MB/sec
Texel Rate 40480 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 384 320(64x5)
Texture Mapping Units 32 16
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 64-bit 256-bit
Fab Process 16 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 3850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield