Compare any two graphics cards:
GeForce GT 1030 vs GeForce GT 220 GDDR3
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this card. It features 384 SPUs as well as 32 TAUs and 16 ROPs.Compare those specs to the GeForce GT 220 GDDR3, which comes with a clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 48 SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 1030 should theoretically be much superior to the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe GeForce GT 1030 will be a lot (more or less 305%) more effective at AF than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe GeForce GT 1030 should be a lot (about 305%) more effective at FSAA than the GeForce GT 220 GDDR3, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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