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GeForce GT 1030 vs Radeon HD 3850 X2

Intro

The GeForce GT 1030 comes with clock speeds of 1265 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 3850 X2, which has core speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3850 X2 will be 116% faster than the GeForce GT 1030 in general, due to its greater data rate. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 56832 (116%)

Texel Rate

The GeForce GT 1030 should be quite a bit (more or less 89%) better at AF than the Radeon HD 3850 X2. (explain)

GeForce GT 1030 40480 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 19104 (89%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3850 X2 is the winner, but it probably won't make a huge difference. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 1136 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

Radeon HD 3850 X2

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year May 2017 Apr 4, 2008
Code Name GP108-300 RV670 PRO
Memory 2048 MB 512 MB (x2)
Core Speed 1265 MHz 668 MHz (x2)
Memory Speed 6008 MHz 1656 MHz (x2)
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 49152 MB/sec 105984 MB/sec
Texel Rate 40480 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 384 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Radeon HD 3850 X2

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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