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GeForce GT 1030 vs Geforce GTX 690

Intro

The GeForce GT 1030 features a core clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 64-bit memory bus, and makes use of a 16 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the Geforce GTX 690, which has a clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Geforce GTX 690 300 Watts
Difference: 270 Watts (900%)

Memory Bandwidth

The Geforce GTX 690 should in theory perform much faster than the GeForce GT 1030 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 335360 (682%)

Texel Rate

The Geforce GTX 690 is a lot (about 479%) better at texture filtering than the GeForce GT 1030. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 193760 (479%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is the winner, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 38320 (189%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2017 April 2012
Code Name GP108-300 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1265 MHz 915 MHz (x2)
Memory Speed 6008 MHz 6008 MHz (x2)
Power (Max TDP) 30 watts 300 watts
Bandwidth 49152 MB/sec 384512 MB/sec
Texel Rate 40480 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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