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GeForce 8800 GT 512MB vs Radeon HD 3870 1GB

Intro

The GeForce 8800 GT 512MB has a clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 3870 1GB, which comes with core speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon HD 3870 1GB 106 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

The Radeon HD 3870 1GB should theoretically be much faster than the GeForce 8800 GT 512MB overall. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

The GeForce 8800 GT 512MB will be much (about 171%) better at anisotropic filtering than the Radeon HD 3870 1GB. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 21200 (171%)

Pixel Rate

The Radeon HD 3870 1GB is quite a bit (about 29%) better at full screen anti-aliasing than the GeForce 8800 GT 512MB, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 2800 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 512MB Radeon HD 3870 1GB
Manufacturer nVidia ATi
Year Oct 2007 Nov 19, 2007
Code Name G92 RV670 XT
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
Memory 512 MB 1024 MB
Core Speed 600 MHz 775 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 1125 MHz
Unified Shaders 112 320(64x5)
Texture Mapping Units 56 16
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 106 watts
Shader Model 4.0 4.1
Bandwidth 57600 MB/sec 72000 MB/sec
Texel Rate 33600 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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