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GeForce GT 1030 vs GeForce GTX 1050 Ti


Intro

The GeForce GT 1030 has a GPU core speed of 1265 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 1050 Ti, which has core clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 Ti should in theory be a lot better than the GeForce GT 1030 in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 65536 (133%)

Texel Rate

The GeForce GTX 1050 Ti will be much (approximately 53%) faster with regards to AF than the GeForce GT 1030. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 21440 (53%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1050 Ti is a better choice, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 21040 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 1030

GeForce GTX 1050 Ti

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year May 2017 October 2016
Code Name GP108-300 GP107-400
Memory 2048 MB 4096 MB
Core Speed 1265 MHz 1290 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 30 watts 75 watts
Bandwidth 49152 MB/sec 114688 MB/sec
Texel Rate 40480 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 64-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 3300 million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GT 1030

GeForce GTX 1050 Ti

Comments

One Response to “GeForce GT 1030 vs GeForce GTX 1050 Ti”
Bob G says:

Nice, readable and brief review.

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