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GeForce GT 1030 vs GeForce GTX 1050 Ti


The GeForce GT 1030 comes with core clock speeds of 1265 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 1050 Ti, which features a clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

The GeForce GTX 1050 Ti should theoretically perform quite a bit faster than the GeForce GT 1030 in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 65536 (133%)

Texel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 53%) more effective at AF than the GeForce GT 1030. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 21440 (53%)

Pixel Rate

The GeForce GTX 1050 Ti will be a lot (more or less 104%) more effective at FSAA than the GeForce GT 1030, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 21040 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 1030

GeForce GTX 1050 Ti


Display Specifications

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Model GeForce GT 1030 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year May 2017 October 2016
Code Name GP108-300 GP107-400
Memory 2048 MB 4096 MB
Core Speed 1265 MHz 1290 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 30 watts 75 watts
Bandwidth 49152 MB/sec 114688 MB/sec
Texel Rate 40480 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 64-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 3300 million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GT 1030

GeForce GTX 1050 Ti


One Response to “GeForce GT 1030 vs GeForce GTX 1050 Ti”
Bob G says:

Nice, readable and brief review.

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