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GeForce GT 1030 vs GeForce GTX 1050 Ti


Intro

The GeForce GT 1030 has clock speeds of 1265 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare that to the GeForce GTX 1050 Ti, which uses a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 Ti should perform quite a bit faster than the GeForce GT 1030 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 65536 (133%)

Texel Rate

The GeForce GTX 1050 Ti should be much (approximately 53%) more effective at anisotropic filtering than the GeForce GT 1030. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 21440 (53%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 Ti is a better choice, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 21040 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 1030

GeForce GTX 1050 Ti

Specifications

Display Specifications

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Model GeForce GT 1030 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year May 2017 October 2016
Code Name GP108-300 GP107-400
Memory 2048 MB 4096 MB
Core Speed 1265 MHz 1290 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 30 watts 75 watts
Bandwidth 49152 MB/sec 114688 MB/sec
Texel Rate 40480 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 64-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 3300 million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GT 1030

GeForce GTX 1050 Ti

Comments

One Response to “GeForce GT 1030 vs GeForce GTX 1050 Ti”
Bob G says:

Nice, readable and brief review.

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