Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX 550
IntroThe GeForce GT 1030 features a core clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 64-bit memory bus, and uses a 16 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.Compare all of that to the Radeon RX 550, which comes with a GPU core clock speed of 1100 MHz, and 2048 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also features 512 SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 550, in theory, should be much faster than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 will be a bit (approximately 15%) faster with regards to AF than the Radeon RX 550. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 1030 is superior to the Radeon RX 550, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
2 Responses to “GeForce GT 1030 vs Radeon RX 550”Radeon RX 550 is x8 not x16 and it has a 4GB version with slightly higher TDP of 65w
Hello, i need to know if this graphics card MSI Radeon RX 550 2GB Aero ITX OC supports HDCP 2.2 and play at resolution 3840x2160 60hz and if these cards also MSI Radeon RX 460 2GB OC or MSI GeForce GT 1030 2GB or other and you reccomend me to choose for connecting on 4K UHDTV hdr HDMI v 2.0b HDCP 2.2 compatible mainly for watching movies with mpc-hc in an old pc desktop psu 450 watt, proccessor amd athlon II x4 640 , 4gb ram , i am not interest for games and must have the above i mentioned. Thanks in advance