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GeForce GT 1030 vs Radeon RX 550


Intro

The GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this model. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specifications to the Radeon RX 550, which has a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon RX 550 50 Watts
Difference: 20 Watts (67%)

Memory Bandwidth

In theory, the Radeon RX 550 is 133% quicker than the GeForce GT 1030 in general, due to its higher bandwidth. (explain)

Radeon RX 550 114688 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 65536 (133%)

Texel Rate

The GeForce GT 1030 should be a bit (approximately 15%) more effective at AF than the Radeon RX 550. (explain)

GeForce GT 1030 40480 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 5280 (15%)

Pixel Rate

The GeForce GT 1030 will be a bit (approximately 15%) better at FSAA than the Radeon RX 550, and also capable of handling higher resolutions more effectively. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 2640 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 1030

Radeon RX 550

Specifications

Display Specifications

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Model GeForce GT 1030 Radeon RX 550
Manufacturer nVidia AMD
Year May 2017 April 2017
Code Name GP108-300 Polaris 12
Memory 2048 MB 2048 MB
Core Speed 1265 MHz 1100 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 30 watts 50 watts
Bandwidth 49152 MB/sec 114688 MB/sec
Texel Rate 40480 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 32 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 64-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 3300 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GT 1030

Radeon RX 550

Comments

One Response to “GeForce GT 1030 vs Radeon RX 550”
DD says:

Radeon RX 550 is x8 not x16 and it has a 4GB version with slightly higher TDP of 65w

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