Compare any two graphics cards:
GeForce GT 1030 vs Nvidia Titan Xp
IntroThe GeForce GT 1030 comes with a GPU core clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the Nvidia Titan Xp, which features a clock frequency of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also makes use of a 384-bit memory bus, and uses a 16 nm design. It is made up of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan Xp, in theory, should be much faster than the GeForce GT 1030 in general. (explain)
Texel RateThe Nvidia Titan Xp is quite a bit (about 838%) more effective at anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Nvidia Titan Xp is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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