Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon HD 3870 1GB
IntroThe GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular card. It features 64 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare all that to the Radeon HD 3870 1GB, which features a core clock frequency of 775 MHz and a GDDR4 memory speed of 1125 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 3870 1GB should theoretically be a lot superior to the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe GeForce 9600 GT 1GB is quite a bit (about 68%) more effective at anisotropic filtering than the Radeon HD 3870 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 3870 1GB is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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