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GeForce GTX 980 Ti vs Nvidia Titan Xp

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this model. It features 2816 SPUs as well as 176 TAUs and 96 ROPs.

Compare all of that to the Nvidia Titan Xp, which has a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X RAM set to run at 1426 MHz through a 384-bit bus. It also is made up of 3840 SPUs, 240 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 980 Ti 17120 points
Difference: 10818 (63%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
GeForce GTX 980 Ti 425 Sol/s
Difference: 385 (91%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Nvidia Titan Xp, in theory, should be much faster than the GeForce GTX 980 Ti in general. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 224845 (67%)

Texel Rate

The Nvidia Titan Xp should be quite a bit (more or less 116%) better at texture filtering than the GeForce GTX 980 Ti. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 203680 (116%)

Pixel Rate

If using high levels of AA is important to you, then the Nvidia Titan Xp is the winner, by a large margin. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 55872 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Nvidia Titan Xp
Manufacturer nVidia nVidia
Year June 2015 April 2017
Code Name GM200 GP102
Memory 6144 MB 12288 MB
Core Speed 1000 MHz 1582 MHz
Memory Speed 7000 MHz 11408 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 560845 MB/sec
Texel Rate 176000 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 2816 3840
Texture Mapping Units 176 240
Render Output Units 96 96
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 8000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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