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GeForce 9600 GSO 512MB vs Radeon HD 3870 1GB

Intro

The GeForce 9600 GSO 512MB features a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 1GB, which features core clock speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
Radeon HD 3870 1GB 106 Watts
Difference: 16 Watts (18%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 1GB will be 25% faster than the GeForce 9600 GSO 512MB overall, due to its higher data rate. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

The GeForce 9600 GSO 512MB should be quite a bit (approximately 152%) faster with regards to anisotropic filtering than the Radeon HD 3870 1GB. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 18800 (152%)

Pixel Rate

The Radeon HD 3870 1GB will be a small bit (more or less 19%) faster with regards to AA than the GeForce 9600 GSO 512MB, and should be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 2000 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GSO 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GSO 512MB Radeon HD 3870 1GB
Manufacturer nVidia ATi
Year October 2008 Nov 19, 2007
Code Name G94a/b RV670 XT
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
Memory 512 MB 1024 MB
Core Speed 650 MHz 775 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1125 MHz
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 90 watts 106 watts
Shader Model 4.0 4.1
Bandwidth 57600 MB/sec 72000 MB/sec
Texel Rate 31200 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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