Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon RX 550
IntroThe GeForce 8800 Ultra makes use of a 90 nm design. nVidia has clocked the core speed at 612 MHz. The GDDR3 RAM works at a frequency of 1080 MHz on this particular card. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the Radeon RX 550, which makes use of a 14 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular card. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 550 should be a little bit faster than the GeForce 8800 Ultra overall. (explain)
Texel RateThe GeForce 8800 Ultra should be a bit (about 11%) more effective at AF than the Radeon RX 550. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 550 is superior to the GeForce 8800 Ultra, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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